

Simple quests can be taken on by a single Sim while more complex endeavors can require up to three Sim heroes. Thus, quests are also a crucial element of the game that drives the story of the game forward, depending on their success or failure, the temperaments of the participating Sims and the goals of the kingdom. Following standard RPG game mechanics, points allow for leveling up of Sims characters and kingdoms. Quests in The Sims Medievalcontains a certain level of role-playing game mechanics, which is new to The Simsfranchise, and which offers players the opportunity to earn skill points, experience points and kingdom points. Once the player’s Sims are established, the game opens up into an additional crucial gameplay area, quests. The cumulative experience of this customization makes up the building blocks of a Sim’s day-to-day experience, actions in the kingdom and happiness. These different types of Sims can be customized in ways familiar to players of earlier games, including apparel and temperament, as well as the new fatal flaw customization, which must be worked out if players choose to work towards their sims prospering. These range from lofty roles like rulers, knights and wizards, all the way to the more humble physicians, craftsmen, etc. With each building that is added during the game players gain access to specific hero character types associated with them. In the end this initial decision affects both Sim happiness and the overall fate of your kingdom.

and will serve as a sort of mission statement for everything that transpires among the Sims that populate a kingdom. These ambitions can reflect a variety of concerns, including political, military, economic, etc. As a kingdom is established players codify the overall ambition of their kingdom. Life in the kingdoms of The Sims Medievalrevolve around castles and the other buildings and facilities that are added to a kingdom.
